Inscryption

Inscryption

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Chapter 2 onwards
I was utterly captivated by the dark, creepy atmosphere of that cabin. The shadows, the twisted games, the ominous vibe—it was as if the very walls were whispering secrets. Perfect for someone of my… strategic disposition.

But now—now—I find myself in Chapter Two, and what do I see? A colorful, pixelated world that looks suspiciously like a Pokémon game. Pokémon! It's as if the developers took a look at the horrifying, grim ambiance they crafted and said, “Let’s soften this up for the Autobots!”

Does it drain the thrill? Perhaps. Does it remove the dread that filled the cabin? Absolutely. The gameplay is still excellent, of course, and the mechanics keep me engaged. But I cannot deny a small part of me is disappointed, as if Megatron himself promised me ultimate power only to reveal… a minor promotion.

Mark my words: I shall continue, but if this lighthearted aesthetic lingers, I may have to take matters into my own hands.
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Showing 1-6 of 6 comments
Hello Starscream,

I appreciate your brilliant review in the name of Decepticons. Each act of Inscryption will take you to a brand new adventure which is often how Daniel creates his games (also see The Hex which is 6 games combined in 1 game). The ever-changing format, alongside its richness, brings different flavors forth. This is one of the aspects we receive a lot of feedback about and we appreciate all of them!

Feel free to let me know what you think about the rest of Inscryption once your galactic journey throughout the game concludes :)
Last edited by Secundus; 4 Nov @ 9:37am
Originally posted by STARSCREAM🔰:
I was utterly captivated by the dark, creepy atmosphere of that cabin. The shadows, the twisted games, the ominous vibe—it was as if the very walls were whispering secrets. Perfect for someone of my… strategic disposition.

But now—now—I find myself in Chapter Two, and what do I see? A colorful, pixelated world that looks suspiciously like a Pokémon game. Pokémon! It's as if the developers took a look at the horrifying, grim ambiance they crafted and said, “Let’s soften this up for the Autobots!”

Does it drain the thrill? Perhaps. Does it remove the dread that filled the cabin? Absolutely. The gameplay is still excellent, of course, and the mechanics keep me engaged. But I cannot deny a small part of me is disappointed, as if Megatron himself promised me ultimate power only to reveal… a minor promotion.

Mark my words: I shall continue, but if this lighthearted aesthetic lingers, I may have to take matters into my own hands.

earnestly I found act 2's setting to be the most apt for the horror of the game. The lonely nostalgia of it feeling like the pokemon tcg for the gameboy and the slow creep of "things that shouldn't be".

Not to mention the sudden shock of loneliness that comes with losing all of your companions you've built up in act one. I also think most of the darkest content is revealed in act two if you dig deep enough so honestly act 2 for me is what makes the game because it explains and extrapolates so much of the story overall (at least one of the storylines).

I actually think overall act 2 increased the feeling of dread for me, the cabin is actually the coziest and least creepy setting for me in the game, its down right hospital and everyones pretty nice to you there lol.

I just finished the game for the first time and dug a bit into the other side of the game afterwards and this is my takeaway of act 2.

I get why people are put off by act 2 but i think without act 2 and how it interacts with the other acts the game would be much worse off. (plus kaycee's mod gives us all the cabin we can stomach lol)
Last edited by Wingnut Mcmoomoo; 4 Nov @ 12:39pm
Originally posted by Wingnut Mcmoomoo:
Originally posted by STARSCREAM🔰:
I was utterly captivated by the dark, creepy atmosphere of that cabin. The shadows, the twisted games, the ominous vibe—it was as if the very walls were whispering secrets. Perfect for someone of my… strategic disposition.

But now—now—I find myself in Chapter Two, and what do I see? A colorful, pixelated world that looks suspiciously like a Pokémon game. Pokémon! It's as if the developers took a look at the horrifying, grim ambiance they crafted and said, “Let’s soften this up for the Autobots!”

Does it drain the thrill? Perhaps. Does it remove the dread that filled the cabin? Absolutely. The gameplay is still excellent, of course, and the mechanics keep me engaged. But I cannot deny a small part of me is disappointed, as if Megatron himself promised me ultimate power only to reveal… a minor promotion.

Mark my words: I shall continue, but if this lighthearted aesthetic lingers, I may have to take matters into my own hands.

earnestly I found act 2's setting to be the most apt for the horror of the game. The lonely nostalgia of it feeling like the pokemon tcg for the gameboy and the slow creep of "things that shouldn't be".

Not to mention the sudden shock of loneliness that comes with losing all of your companions you've built up in act one. I also think most of the darkest content is revealed in act two if you dig deep enough so honestly act 2 for me is what makes the game because it explains and extrapolates so much of the story overall (at least one of the storylines).

I actually think overall act 2 increased the feeling of dread for me, the cabin is actually the coziest and least creepy setting for me in the game, its down right hospital and everyones pretty nice to you there lol.

I just finished the game for the first time and dug a bit into the other side of the game afterwards and this is my takeaway of act 2.

I get why people are put off by act 2 but i think without act 2 and how it interacts with the other acts the game would be much worse off. (plus kaycee's mod gives us all the cabin we can stomach lol)
yeah, honestly I feel like while Act 2 is a downgrade in atmosphere (partly because that's by design), it's SO necessary for the experience as a whole that without it the game would ironically be far worse off.
I tried to replay the story mode recently, had fun in the cabin. But soon after reaching act 2 my interest in the game plummeted. I doubt ill finish it and will likely go back to playing Kaycees mod which i have spent alot of hours on lol
WARNING : heavy spoilers in the masked section, DO NOT read them if you aren't done with the game.

Two things, for a first time play, the second act was amazing, as it only raises more question whilst also answering some of the first act.

To put it bluntly, the secrecy of the first act is what made it so eery. Problem is that either you keep the secrets unanswered, making your player frustrated, or reveal them removing the eeriness of the first act.

The game did the second, but to avoid invested players from feeling like there's nothing else to work towards, more questions are raised in the second act.

"Who are the scrybes"
"why are they sentient?"
"What really went down before you 'restored' inscryption?"
"Who actually is P03?"

The second act is relativally short when you know what you are doing which is a shame for those that enjoy it's new mecanics, but a blessing for those like you that aren't particularly fond of it.

And then you go into act 3. You know more or less what's going on. You know why the scrybes are fighting, you understand that P03 is no longer an ally, you learn to apprieciate Leshy's first act even more and you have a clear cut goal in mind.

It's no longer a game of secrets at that point (although it is), but a race against the computer to get back the game that you lost.
I think that it's pretty masterful, and pay a good hommage to Daniel's game design philosophy. It's not something for everyone, I can get that, but it's nevertheless an excellent experience if you can apprieciate the narrative devices at play.
Last edited by TheClosetSkeleton; 11 Nov @ 6:11am
JasonS 13 Nov @ 8:37pm 
Gameplay wise it did feel like act 2 was a bit sloppy. The cards from the different factions don't work very well with each other, so if you pick the mage deck or technology decks at the start its very hard to find upgrades in the animal and bone card packs you're stuck with.
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