Bug Fables: The Everlasting Sapling

Bug Fables: The Everlasting Sapling

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Luna 2 Jul, 2023 @ 11:23am
tips for the devour
its not fun
i could have fought it AGES ago and still cant come close to winning
it always eats either vi or lief making my damage get cut in half either way which guarantees my death
so how do i kill it before the fight becomes basically impossible
(can i maybe put some plant food on kabbu so it eats him instead? hes not very helpful)
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Showing 1-7 of 7 comments
Luna 2 Jul, 2023 @ 11:48am 
i just started chapter 5 if that matters for any badges/items i may or may not have right now
Aldelaro5 2 Jul, 2023 @ 12:37pm 
Originally posted by Sir florp flumkin:
i just started chapter 5 if that matters for any badges/items i may or may not have right now
devourer is just hard in general, but by this point, you have some options.

The first thing is ensure you completed the requesting assistance quest because that one opens up a place that allows you to spend your crystal berries for some of the best medals. If you aren't on hard mode, you can actually get a list of the available medals to buy at the caravan so you don't need to have them offer the one you want they are also solid choices.

If you have all the medals you felt you need from there, well the fight itself you probably guessed is very rushdown. You have to give damage output as fast as possible since any more turns he gets is very bad. There are ways to do this, some breaks the game balance with the most straightforward one being jacking up the atk with a multi hit move. There's also leif's attacks having a strength on plants that can help, but just note that you can't freeze devourer and I am p sure you can't make it sleep either. You can numb them though, but the only option you have for this now is making numb bombs. If you want a better numb option, one medal becomes available at ch6 (you need to do the requesting assistance quest I mentioned earlier).

In general, the boss is just very hard. Most feel like delaying it until ch5-6, it being available early is mostly for the shock factor cause while it IS possible to beat it at ch2, it's extremely specific and difficult to do.

Hope that helps.
Illius 29 Jul, 2023 @ 11:50pm 
In case you haven't beaten it strong bit of advice I'd suggest;
1. Devourer is a glass cannon. Least HP but highest damage out of all of the bounty bosses. You want to try to nuke him within a couple turns.
2. Leif's Icicle Crash move may be expensive but it does huge amounts of damage, so if you can stack up his attack and use it, it might even win in 1 turn if your attack is high enough.
Concord Stan 22 Oct, 2023 @ 5:13pm 
Use a Mega-Rush on Leif then spam Ice Rain.
Songbird 24 Oct, 2023 @ 3:36pm 
Strat for just after chapter 3:

Turn 1:
Strong start Kabbu uses Deep Taunt
Kabbu uses Spicy Candy on Vi, triggering Weak Stomach (use Squash Tart if you wait until after bandit stronghold and get squashes from the kitchen).
Vi (in front, with poison attacker, ADBP enhancer, power exchange) uses Hurricane Toss twice for 20 + 15 = 35 total damage
(Use Tornado Toss instead if you're not playing Hard Mode and save the TP.)
Boss does not use head slam (RNG)
Vi kills trivially on turn 2

(You can use a slower strat where Leif uses Bubble Shield, but because it doesn't protect from losing a character, the RNG strat where the boss only does a single target attack is the best if you want to do this at the start of chapter 4. Waiting until later makes it trivial, since you can add a second Poison Attack.)
Last edited by Songbird; 24 Oct, 2023 @ 3:37pm
Limrix 16 Dec, 2024 @ 7:49pm 
This boss just sucks? There aren't any places to grind at this point, and it's a huge difficulty spike.
Songbird 17 Dec, 2024 @ 5:53pm 
It's an optional boss that's meant to be dealt with much later than it becomes available to fight. It can be killed right when you get Beemerang Hold, but it's extremely RNG-based at that point. It's very easy to just kill in two turns once get access to the medals I mentioned in my post (after beating chapter 3).

I agree that the boss' attack design sucks, because the slam/character removal can easily just lose you the fight instantly and is completely random, but the boss has extremely low HP and just dies immediately.
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