Timberborn

Timberborn

Bee Sting
how do you treat them?
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Zobrazeno 114 z 14 komentářů
They fade away pretty quickly, you can't treat them. They don't do anything particularly negative besides a visual effect of a swollen face and lowering wellbeing by 1. You could permanently avoid it by having golems work as farmers
Is there still no prevention or cure?
It kinda bothers me when my beavers get stinged and I cant help them.
bot farmers, and I think there's a mod that makes medicine cure bee stings
I think bee hives will eventually go the way of the water tower and be phased out. (or maybe reworked)

They either need a much larger area of effect or a way to mitigate the negative effect beyond using bots. As they are now, they're not particularly useful.
Maybe replace the hives to fertilizer which is procudced from extract and dry or so.
Dulce původně napsal:
I think bee hives will eventually go the way of the water tower and be phased out. (or maybe reworked)

They either need a much larger area of effect or a way to mitigate the negative effect beyond using bots. As they are now, they're not particularly useful.

they massively increase food per tile, what do you mean "not particularly useful"?
They boost food production by around 43%, for the loss of 1 tile space and a very minor impact on well-being. This seems to be a useful boost to me.
I never tested it, but I always thought it's a good deal.
It just bothers me that my beavers get stinged and I cant help them.
Use bot farmers, they don't suffer from that. Although the actual wellbeing impact of a bee sting is at most -0.3 (highest I've ever seen with, currently, 7 farmhouses in range of a hive)
EleventhStar původně napsal:
Dulce původně napsal:
I think bee hives will eventually go the way of the water tower and be phased out. (or maybe reworked)

They either need a much larger area of effect or a way to mitigate the negative effect beyond using bots. As they are now, they're not particularly useful.

they massively increase food per tile, what do you mean "not particularly useful"?

Small area of effect, carry a malus, require bots. Food isn't particularly hard to come by for the faction anyway.

I'm not saying there aren't special use cases for them, particularly on very small maps, but in general by the time you have the required resources for them, they're unnecessary. At least in my opinion.
Naposledy upravil Dulce; 2. led. v 7.16
Dulce původně napsal:

Small area of effect, carry a malus, require bots. Food isn't particularly hard to come by for the faction anyway.

I'm not saying there aren't special use cases for them, particularly on very small maps, but in general by the time you have the required resources for them, they're unnecessary. At least in my opinion.

i dunno it's pretty easy to plop down some beehives long before you unlock dynamite or a second district to increase your accessible arable land, let alone bots.

7x7 is the largest aoe that exists outside of monuments isnt it? but if that's really a concern you can put them on overhangs above the farm.
Make sure when using beehives their AOE does not overlap roads, so the only affected beavers are the farmers.
Bees are normally pretty docile. As long as you don't attack them they generally leave you alone so it kind of cracks me up how often they're getting stung. Also...don't beavers have really thick pelts? I mean, I guess they could get stung in the face, but the frequency is kinda comical.
Hi,
Sincerely , i don't care because that was only farmers which are attacked and i have always
16 farmers at the same time...
Naposledy upravil Wuik; 4. led. v 6.13
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