Timberborn

Timberborn

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Miami_Mechanistry  [developer] 29 Nov, 2024 @ 6:42am
Timberborn Build-a-Map Contest 4 - FAQ
❓ What do I need to do?
  • Read the contest's Terms & Conditions[mechanistry.com] and make sure you understand and accept them.
  • Create a new (= not published anywhere before November 29, 2024) map using Timberborn's built-in map editor.
  • Upload it on https://timberborn.mod.io/. We strongly recommend submitting it on Steam Workshop as well if you can access it.
  • Tag the map with “Build-a-Map Contest 4” tag, add a minimum of three screenshots (including one that shows the entire map). Add a description that will tell everyone what is cool about your map, and how it uses the features of Update 6 - Wonders of Water.
  • Make sure the map is publicly available before the deadline.
❓ What's the deadline?
11.59 PM CET on December 29, 2024.
❓ How do I upload my map?
Follow this guide[mod.io] for Mod.io, and this guide for Steam Workshop.
❓May I upload my submission onto only one platform?
To be eligible to participate in the contest, your submission must be submitted onto Mod.io - that’s also what we will be judging. Uploading the map onto Steam Workshop is not mandatory, but we highly recommend doing so if you have the game on Steam.
❓ Why must I upload the map onto Mod.io now that Steam Workshop is live?
We want all Timberborn players, regardless of platform, to be able to participate in the contest and access winning entries afterward.
❓ What can I win?
  • There are three prizes of 1000 EUR (*), one per each map size category (128x128 and below, 129x129 through 255x255, and 256x256 and above).
  • Winners receive the coveted “Masterful Architect” rank on our Discord and a place in the in-game credits.
  • Finally, the winners, as well as the authors of the three honorable mentions in each category, receive vouchers for a T-shirt and a mug from our merch store. Worldwide shipping is on us.
(*) Technically, it's 1111,11 EUR each but we need to deduct 10% of that to cover the prize tax in Poland. Check T&Cs[mechanistry.com] for details.
❓ How will you pick the winners?
Winners will be picked at Mechanistry's sole discretion, based on the submitted maps' originality, playability, appearance, and usage of Update 6 features. Put your best paw forward.
❓ Can you be more specific about the Update 6 criteria?
To be eligible, your map must have at least one Natural Overhang of any size. Other than that, it’s up to you. Whether you stack layers of water thanks to 3D water physics, expand the initial verticality with Natural Overhangs, prepare extra flexible start options, or do something entirely different - you decide what to focus on. Use the description field to explain what you did.
❓ Can I submit a map that requires mods to work (i.e. the map height mod)?
No, your map must load and fully work on the vanilla game. For example, a modded map with parts of terrain reaching a few tiles over the default map editor limit could load fine - but, at the same time, it wouldn't allow the player to freely add extra terrain tiles to the extent regular maps do. That's not okay.
❓ What happened to the "popularity" criteria from Contest #1?
It was never that important to us but it still confused people so we removed it.
❓ Where can I discuss the contest entries with other players?
Join our Discord where we've just created a special channel exactly for this purpose.
❓ Can I update my map after the initial submission?
Yes. Both Mod.io and Steam Workshop allow you to upload updated versions of the map, and we will not be checking the submissions before the contest's deadline, so you can update your maps before then.
❓ Can I exclude my map from the contest?
Yes. We will only be checking the maps tagged with the "Build-A-Map Contest 4” tag. Simply remove the tag and it will be excluded from the competition - no need to delete the map.
❓ When will you announce the winners?
On or before January 29, 2025. Please note that your contact details will be collected by the folks over at Mod.io. They will also handle the cash prize distribution. As for the merch vouchers - Miami will DM you about that.
❓ Can I submit more than one map?
Yes. You can submit as many maps as you wish, including in as many map sizes as you wish. However, one person can win only once. Also, quality > quantity.
❓ Can I submit a map if my entry won or was honorably mentioned in a previous contest? Can I win again?
Yes, and yes.
❓ My map isn't square. Which size category do I pick?
Calculate the map's size. If it's 16 384 tiles or below, go with the “128x128 and below”. If it's 65 536 or more, pick “256x256 and up”. If it's in-between, choose “129x129 through 255x255”.
❓My map is so large I can't take a screenshot of it. What do I do?
Use the farthest zoom available and try several perspectives - the point of that requirement is to allow us to see the map's overall shape, features etc. In the past, some entries would come with all screenshots focused on fine details, and no overall shots whatsoever.
❓ Is there any legal fine print I should be aware of?
Yes. Read the contest's Terms & Conditions[mechanistry.com].
❓ My question isn't answered here or in the Terms & Conditions.
If you still have any contest-related questions, shoot Miami an email at miami@mechanistry.com.
Last edited by Miami_Mechanistry; 4 Dec, 2024 @ 4:04am
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Miami_Mechanistry  [developer] 2 Dec, 2024 @ 6:58am 
Folks, I want to point out that we've added a clarification about the eligibility of your maps to both the FAQ and the Terms and Conditions.

In the FAQ, the updated paragraph now reads:
Create a new (= not published anywhere before November 29, 2024) map using Timberborn's built-in map editor.

In the T&Cs, we've added a new point:

(The map needs to:)
3.3.2. Be published for the first time on or after November 29, 2024.

This requirement is basically the same as in the previous editions, meaning we don't accept maps published before the contest started. At the same time, now that Steam Workshop is live, it doesn't force exclusivity. So if you, for example, post a cool new map on Steam Workshop on December 3, 2024, and THEN a day later you learn about the contest being live and publish that same map on Mod.io on December 5, that still counts.
Miami_Mechanistry  [developer] 4 Dec, 2024 @ 4:04am 
One more clarification added:

❓ Can I submit a map that requires mods to work (i.e. the map height mod)?
No, your map must load and fully work on the vanilla game. For example, a modded map with parts of terrain reaching a few tiles over the default map editor limit could load fine - but, at the same time, it wouldn't allow the player to freely add extra terrain tiles to the extent regular maps do. That's not okay.
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