GUILT: The Deathless

GUILT: The Deathless

AHZed 11 Jun, 2023 @ 7:34pm
I think it would be very nice if the developer added this to the game.
I think implementing health bars above, or on the enemy's heads at all times, rather than on the top of the screen and only when we lock onto them.

Would let on the fly enemy killing be easier, decision making wise.

Unless that's purposefully part of the design?
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ASTROCHRONIC 6 Jul, 2023 @ 12:00am 
not a bad idea. I think a great idea would be when we encounter the victims in the iron maiden cage thing and we can take the item and kill them and incur 1 guilt, I think there should be a second option to free the victim which has a chance of triggering three possibilities based on your guilt level, the higher the guilt, the better the chance for the good possibility because it means the victim has less guilt than you and is thus a better person, so you lose 1 guilt for letting them go. If your guilt is 0, then its a 49% chance you cleanse 1 guilt, 49% chance you release a monster that then attacks you and you gain 1 guilt no matter the outcome. And 2% chance for a special encounter with a rare NPC. Upon releasing a good person, the lower your guilt is the higher the chance they will give you a gift (but remember the lower your guilt the higher the chance they will be an enemy), and if you release an enemy, then the higher your guilt the greater the chance the enemy will be elite or higher level than you.... I really like my idea and I am going to try and share it directly with the devs.
Tim 22 Aug, 2023 @ 8:24am 
I agree. The demo featured hella group fights, so it only makes sense to show health bars above enemies.
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